Fast-Play Napoleonic Rules (Brigade Level, 15mm)
Scale & Units
- 1 unit = 1 brigade
- Each brigade = 3–6 bases (elements)
-
Base suggestion (15 mm):
- Infantry: 40×20mm (3–4 figs)
- Cavalry: 40×30mm (2–4 figs)
- Artillery: 1 base
Troop types
- Infantry (Line / Light / Guard)
- Cavalry (Light / Heavy)
- Artillery
Quality
- Elite (+1)
- Trained (0)
- Raw (-1)
Turn Sequence (IGO-UGO)
- Initiative roll (high = goes first)
-
Player A acts → Player B acts:
- Command
- Movement
- Shooting
- Melee
- Morale phase (both sides)
Command & Control
Each brigade must be within command radius (12") of its general.
If outside:
- Roll 4+ on D6 to act
- Fail = no movement, may still defend
Movement (simple & fast)
| Unit | Move |
|---|---|
| Infantry | 6" |
| Cavalry | 10" |
| Artillery | 4" (limbered 8") |
Modifiers:
- Rough terrain = half speed
- Column +2" (infantry only)
- Cannot move + change formation in same turn
Formations (very simplified)
- Line → best fire
- Column → best movement, weak in combat
- Square (vs cavalry only)
Effects:
- Line: +1 shooting
- Column: +1 charge
- Square: cavalry suffers -2 attacking it
Shooting
Roll 1D6 per unit
| Situation | Result |
|---|---|
| 4+ = hit | |
| Elite +1 | |
| Long range -1 |
Ranges:
- Infantry: 6"
- Artillery: 12"
Each hit = 1 base removed
Melee (very fast resolution)
Each side rolls:
- 1D6 + modifiers
Modifiers:
- Charging +1
- Elite +1
- Flank/rear +2
- Column vs line +1 attacker
- Square vs cavalry +2 defender
Loser loses 1–2 bases
- Lose by 1 = 1 base
- Lose by 2+ = 2 bases + retreat 6"
Morale (key to fast play)
Test when:
- Lost melee
- Took shooting casualties
- Brigade at half strength
Roll 1D6:
- 5+ = steady
- 3–4 = shaken (fight at -1)
- 1–2 = rout (remove brigade)
Modifiers:
- Elite +1
- Raw -1
- General attached +1
Victory
Game ends when:
- Army loses 50% of brigades OR
- Scenario objective achieved
Will this works?...well I'm not sure :o)
- Minimal bookkeeping (no rosters needed)
- Brigade scale = big battles on 6×4 table
- Compatible with most 15 mm basing styles
- Plays in 60–120 minutes
Tips for 15mm brigade games
- Use 4 bases per brigade for consistency
- Keep table at 6×4 ft
- Limit to 6–8 brigades per side for fast play
- Use simple terrain (avoid over-complication)

No comments:
Post a Comment