Saturday, April 6, 2024

Napoleonic Rules (Brigade Level, 15mm)

 


Fast-Play Napoleonic Rules (Brigade Level, 15mm)

Scale & Units

  • 1 unit = 1 brigade
  • Each brigade = 3–6 bases (elements)
  • Base suggestion (15 mm):
    • Infantry: 40×20mm (3–4 figs)
    • Cavalry: 40×30mm (2–4 figs)
    • Artillery: 1 base

Troop types

  • Infantry (Line / Light / Guard)
  • Cavalry (Light / Heavy)
  • Artillery

Quality

  • Elite (+1)
  • Trained (0)
  • Raw (-1)

Turn Sequence (IGO-UGO)

  1. Initiative roll (high = goes first)
  2. Player A acts → Player B acts:
    • Command
    • Movement
    • Shooting
    • Melee
  3. Morale phase (both sides)

Command & Control

Each brigade must be within command radius (12") of its general.

If outside:

  • Roll 4+ on D6 to act
  • Fail = no movement, may still defend

Movement (simple & fast)

UnitMove
Infantry6"
Cavalry10"
Artillery4" (limbered 8")

Modifiers:

  • Rough terrain = half speed
  • Column +2" (infantry only)
  • Cannot move + change formation in same turn

Formations (very simplified)

  • Line → best fire
  • Column → best movement, weak in combat
  • Square (vs cavalry only)

Effects:

  • Line: +1 shooting
  • Column: +1 charge
  • Square: cavalry suffers -2 attacking it

Shooting

Roll 1D6 per unit

SituationResult
4+ = hit
Elite +1
Long range -1

Ranges:

  • Infantry: 6"
  • Artillery: 12"

Each hit = 1 base removed


Melee (very fast resolution)

Each side rolls:

  • 1D6 + modifiers

Modifiers:

  • Charging +1
  • Elite +1
  • Flank/rear +2
  • Column vs line +1 attacker
  • Square vs cavalry +2 defender

Loser loses 1–2 bases

  • Lose by 1 = 1 base
  • Lose by 2+ = 2 bases + retreat 6"

Morale (key to fast play)

Test when:

  • Lost melee
  • Took shooting casualties
  • Brigade at half strength

Roll 1D6:

  • 5+ = steady
  • 3–4 = shaken (fight at -1)
  • 1–2 = rout (remove brigade)

Modifiers:

  • Elite +1
  • Raw -1
  • General attached +1

Victory

Game ends when:

  • Army loses 50% of brigades OR
  • Scenario objective achieved

Will this works?...well I'm not sure :o)

  • Minimal bookkeeping (no rosters needed)
  • Brigade scale = big battles on 6×4 table
  • Compatible with most 15 mm basing styles
  • Plays in 60–120 minutes

Tips for 15mm brigade games

  • Use 4 bases per brigade for consistency
  • Keep table at 6×4 ft
  • Limit to 6–8 brigades per side for fast play
  • Use simple terrain (avoid over-complication)


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