1. What You Need
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Miniatures or tokens (about 6–12 units per side)
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A table (around 4×4 ft)
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1–2 six-sided dice (d6)
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Ruler or measuring tape
Unit Types
Each unit represents roughly 400–800 soldiers.
| Unit | Move | Fire | Melee | Morale |
|---|---|---|---|---|
| Line Infantry | 4" | 4+ | 4+ | 4+ |
| Column Infantry | 6" | 5+ | 3+ | 4+ |
| Light Infantry | 5" | 3+ | 4+ | 4+ |
| Cavalry | 8" | – | 3+ | 4+ |
| Artillery | 2" | 3+ | 5+ | 4+ |
Numbers are the dice roll needed on d6.
2. Turn Sequence
Each turn follows this order:
Initiative
-
Both players roll 1d6
-
High roll chooses who goes first
Movement
Units move up to their move distance.
Formation effects:
| Formation | Effect |
|---|---|
| Line | Best firing |
| Column | Faster movement |
| Square | Cannot move, strong vs cavalry |
Squares may only be formed at start of movement.
Shooting
Units within 12" may fire.
Procedure:
-
Roll 1d6
-
If equal or higher than the Fire value → hit
Modifiers:
| Situation | Modifier |
|---|---|
| Target in cover | −1 |
| Artillery long range (12–24") | −1 |
| Target in column | +1 |
| Target in square | +1 |
Each hit causes 1 casualty marker.
Units with 3 hits are destroyed.
Melee Combat
Units touching bases fight.
Each side rolls 1d6.
Add modifiers:
| Situation | Modifier |
|---|---|
| Column charging | +1 |
| Cavalry charge | +2 |
| Attacking flank/rear | +2 |
| Defending square vs cavalry | +3 |
Higher result wins.
Loser:
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takes 1 casualty
-
retreats 6"
Morale
If a unit:
-
takes a casualty
-
loses melee
-
sees friendly unit destroyed within 6"
Roll 1d6
If roll below morale value → rout
Routed units immediately move 12" toward table edge.
If they reach the edge, they are removed.
3. Cavalry vs Infantry
Special rules:
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Infantry in square cannot be charged effectively
-
Cavalry attacking a square gets −2
Infantry not in square suffers +2 bonus to cavalry attack
4. Terrain
Simple effects:
| Terrain | Effect |
|---|---|
| Hill | +1 firing |
| Woods | −1 firing, half movement |
| Town | +2 defense |
5. Winning the Game
An army breaks when:
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Half its units are destroyed or routed
Opponent wins the battle.
Example Scenario
Inspired by the battles of Battle of Austerlitz during the Napoleonic Wars.
Each side:
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4 Line Infantry
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1 Light Infantry
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2 Cavalry
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1 Artillery
Deploy within 12" of table edge.
Play time: ~45–60 minutes
Players: 2
Units: 8 per side
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