Tuesday, April 9, 2024

Napoleonic Wargame Rules

 


1. What You Need

  • Miniatures or tokens (about 6–12 units per side)

  • A table (around 4×4 ft)

  • 1–2 six-sided dice (d6)

  • Ruler or measuring tape

Unit Types

Each unit represents roughly 400–800 soldiers.

UnitMoveFireMeleeMorale
Line Infantry4"4+4+4+
Column Infantry6"5+3+4+
Light Infantry5"3+4+4+
Cavalry8"3+4+
Artillery2"3+5+4+

Numbers are the dice roll needed on d6.


2. Turn Sequence

Each turn follows this order:

Initiative

  • Both players roll 1d6

  • High roll chooses who goes first

Movement

Units move up to their move distance.

Formation effects:

FormationEffect
LineBest firing
ColumnFaster movement
SquareCannot move, strong vs cavalry

Squares may only be formed at start of movement.


Shooting

Units within 12" may fire.

Procedure:

  • Roll 1d6

  • If equal or higher than the Fire value → hit

Modifiers:

SituationModifier
Target in cover−1
Artillery long range (12–24")−1
Target in column+1
Target in square+1

Each hit causes 1 casualty marker.

Units with 3 hits are destroyed.


Melee Combat

Units touching bases fight.

Each side rolls 1d6.

Add modifiers:

SituationModifier
Column charging+1
Cavalry charge+2
Attacking flank/rear+2
Defending square vs cavalry+3

Higher result wins.

Loser:

  • takes 1 casualty

  • retreats 6"


Morale

If a unit:

  • takes a casualty

  • loses melee

  • sees friendly unit destroyed within 6"

Roll 1d6

If roll below morale value → rout

Routed units immediately move 12" toward table edge.

If they reach the edge, they are removed.


3. Cavalry vs Infantry

Special rules:

  • Infantry in square cannot be charged effectively

  • Cavalry attacking a square gets −2

Infantry not in square suffers +2 bonus to cavalry attack


4. Terrain

Simple effects:

TerrainEffect
Hill+1 firing
Woods−1 firing, half movement
Town+2 defense

5. Winning the Game

An army breaks when:

  • Half its units are destroyed or routed

Opponent wins the battle.


Example Scenario

Inspired by the battles of Battle of Austerlitz during the Napoleonic Wars.

Each side:

  • 4 Line Infantry

  • 1 Light Infantry

  • 2 Cavalry

  • 1 Artillery

Deploy within 12" of table edge.


Play time: ~45–60 minutes
Players: 2
Units: 8 per side




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